The Sandbox Increasingly Rich In Experiences And Nft: A Virtual World Destined To Grow More Than Others
The opportunities that exist in the Metaverse are many but have yet to be discovered. This is why it is necessary not to waste time, but to start understanding where and how the virtual market can become explosive.
According to Bloomberg Intelligence, it will have a value of around 788 billion dollars in 2024.
There is another very interesting fact: from a research of the Obsess e-commerce platform, it emerges that 70% of all consumers who have entered a virtual store have proceeded to make at least one purchase.
The public does not enter this immersive reality just to be there, but to use virtual services and goods.
This is well understood by the creators of The Sandbox whose third launch of Alpha Season 3 has opened up new experiences to be lived inside their Metaverse.
WHAT’S NEW IN THE SANDBOX
It is about a hundred new experiences, dozens of new collections for avatars and NFTs, new game mechanics and prizes for everyone.
That’s what The Sandbox’s Alpha Season 3 is all about. It will last for the next ten weeks starting the last week in August.
“We are excited to develop new opportunities for the owners of these collections, starting with digital identity and the ability to create worlds to play with and evolve these NFTs.”
This was stated by Sébastien Borget, COO and co-founder of The Sandbox. He then added:
“Together with the more creative and engaged Web3 communities, we have the ability to define an open culture of the Metaverse, to shape the future of our social interactions.”
The goal that The Sandbox wants to achieve is to go beyond the results obtained with the lucky Alpha 2, which involves over 325,000 players from all over the world.
Now they will have the opportunity to dive into an ecosystem designed to blend music, art, architecture, games, fashion, and entertainment.
They will be able to interact directly with multiple brands and intellectual properties.
Here are a couple of examples:
You can try an experience in the universe of the Rabbids with an avatar of Steve Aoki.
Or explore The Walking Dead’s LAND using a Bored Ape Yacht Club avatar.
HOW WAS THE SANDBOX BORN?
The Sandbox was born from an idea of Pixowl and Animoca Brands.
Pixowl was founded in 2011 by CEO Sebastien Borget and CTO Arthur Madrid, who developed the popular smartphone game The Sandbox.
Animoca Brands is a producer of global content related to entertainment and the famous IP, engaged in the application of Blockchains to mobile games and corporate marketing.
In 2018, the two companies decided to merge together to create The Sandbox.
The initial fundraising took place through a crowdfunding campaign on Kickstarter and ended successfully shortly after the token sale began in December 2019.
The Sandbox raised just over $3 million and ranked first among tokenized campaigns on Kickstarter.
The project aims to create the ultimate Metaverse where users will be able to create, share, and monetize their content in a fully decentralized environment based on the Ethereum Blockchain.
To date, The Sandbox has sold more than 6 million LANDs, equivalent to approximately 1.5 million square meters within the metaverse.
Over 1000 collectors have purchased ASSETS and over 1000 artists have published more than 10,000 artworks available for purchase on The Sandbox Marketplace.
The project was also supported by major investors including Square Enix, B Cryptos, Hashed, Spil Games, and Dark Horse Ventures.
THE SANDBOX IN THE UNITED STATES
The Sandbox is a playful social platform that allows users to create, share, and play in fully customizable 3D worlds.
The Sandbox metaverse is built as a tokenized ecosystem for content creators, game developers, and gamers.
The Sandbox’s mission is to become the world’s leading decentralized VR/AR platform where users can create, share, and play in 3D worlds.
This further step confirms the goals of this company that is getting serious.
The Sandbox’s vision is to build the ultimate Metaverse where every user can be a creator and where all content is immutable, interchangeable, and persistent.
The Sandbox offers its users the freedom to create content in virtual reality using Asset Editor, which allows users to model, paint, and animate with ease.
Users can also import content from other 3D modeling programs such as Maya, Blender, or Cinema 4D.
Once created, the content can be posted to The Sandbox Marketplace gallery for sale to NFT collectors.
Content creators receive a 10% commission on every artwork sold and can also use their assets to develop blockchain-based decentralized games.
The Sandbox also offers its users the ability to play in decentralized 3D worlds built by other users.
Players can explore, collect, and trade with other players within the community in virtual reality.
To encourage interaction between players, The Sandbox involves the creation of a virtual currency called SAND, which can be used to purchase items and services within the platform.
The Sandbox is also involved in the development of a toolset called the Game Maker Kit, which will allow game developers to easily create decentralized blockchain-based games.
Finally, The Sandbox offers its users the chance to enjoy real-world augmented reality experiences via the AR The Sandbox app.
The AR The Sandbox app allows users to map their surroundings and place their assets in augmented reality to share with other users in the community.
The Sandbox is a constantly evolving platform and aims to become the ultimate Metaverse where users can explore, create, play, and trade in a fully decentralized environment.
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